install
  1. Unreal Worldbuilding Fellowship 2022

    Unreal Worldbuilding Fellowship 2022


    image

    View On WordPress

    Tags

  2. Pi cam progress

    Working on some pi camera programming tonight. Just a simple interface that uses the gpio buttons on the adafruit screen I’ve got. Not a huge jump, but a little progress.

    View On WordPress

  3. Handheld scanner

    https://eleccelerator.com/pi-handheld-3d-scanner/

    There is the idea;

    Going to try and document the process as I try it,

    Starting from here; https://eleccelerator.com/wiki/index.php?title=Raspbian_Buster_ROS_RealSense

    Now that I’ve managed to gather most of the parts, its time to start

    It mentioned starting from a fresh Buster image, https://www.raspberrypi.org/blog/buster-the-new-v…

    View On WordPress

  4. Abandoned Knight

    Decided that I’m not likely ever going to finish this knight as a knight and I’d rather display it as an old abandoned work in progress, so I made some scaffolding support out of laser cut scraps, and gave him a quick paint job. #Kitbash #terrain I like scaffolding.

    View On WordPress

    Tags

  5. wOrkshop

    image

    Here is a Mek’s workshop, built from a looted mechanicus factory. Inside is a scale model of a mega gargant the Mek boss is using to guide his apprentice meks from. The walls and ceiling have been punched through to make rook as its grown. On the roof is “da bitz bin” a large tank of spare parts waiting to be pressed into use, and they have rigged a crane and Traktor beam to pull parts from it……

    View On WordPress

    Tags

  6. Blender guru tutorial Doughnut result


    Pretty happy with the results even if it does look a bit ass, I learned a bit along the way so well worth the time!

  7. Refinery Spruins pt2

    image

    Spruins I’ve got some paint on these now, just the main materials blocked out, which was pretty easy since its all going to be metal. I started with three shades of primer; grey black and white to get some variation and break up shapes while tying it all together with a bit of pre-shading. Then I sponged on a bunch of #stuartsemple silver paint, to get some reflective shine in areas, using a…

    View On WordPress

    Tags

  8. Refinery Spruins pt1

    image

    I’ve been combining bottles, sprue, laser cut scraps, 3d print supports, random curft, a bunch of resin cast greeblies and a few broken up plaster ones, and a GW set to make this refinery set. I cut a sheet of hardboard to the size of a ikea billy shelf, for the overall footprint, to ensure it will be easy to display. Then I cut that board up for each of the modular parts so that it would be…

    View On WordPress

    Tags

  9. UE DF

    Sorted out the missing and co flucting plugins and got the scene running in vr again. The VN is still inside out.

    Opened up the nav boundaries out

    Imported a heavy LOADR, but the texture seems off. It’s a fused fbx file, and looks correct in blender…

    View On WordPress

  10. Had a but of painting time over the weekend, so I started experimenting a bit on the new #Gigalion from #kingdomdeath I’m going for a subtle monochrome treatment using a little #black2.0 from @culturehustleimageimageimage

    View On WordPress

    Tags

  11. Ue 4.24.2 vr starter proj

    Ue 4.24.2 vr starter proj

    I added the mesh editing plugins and a few others along the way. I figured out alt middle mouse to move the pivot of a model, to make my scans in arbitrary positions easier to deal with,

    How have I taken it for granted so long?

    but now my level wont deploy to VR. I tried removing the plugins still no go.

    Almost seems like its failing to build…

    Maybe I’m just tired.

    View On WordPress

  12. UE VR DF

    Doing some experiments in Unreal for VR on an Oculus go. I started with GearVR.

    Some scale model photogrammetry

    I wish I knew a way to adjust manipulators inside UE.

    Navigating with the controller works via teleportation using Tom Looman’s blueprint for VR.(www.tomlooman.com)

    The only thing that seems odd about it now, is that ever since UE 2.24.2 the trigger and D-pad both cast the…

    View On WordPress

  13. Pano pipeline

    Looking at pano/latlong/cubemaps in Ue4 for VR

    I spent the weekend trying to set up a pipeline for myself to go from some panos I shot into a VR scene. Its trickier than I anticipated.

    imageStitch pano in PTgui – export equirectangular – hugin/panotools export cube faces – stitch as .DDS in photoshop with nvidia plugin – import to Ue – convert texture to material, unlit, 2 sided, with emissive texture…

    View On WordPress

  14. Leto 2

    #Leto2 has been on the workbench forever now, asking for paint, how could I say no? Just base colors now, sloppy washes to warm up the skin tone #dune #miniature

    imageimage

    View On WordPress

    Tags

  15. Shellmen 2018